Project Description
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++.

Supported platforms:
  • Windows Store apps for Windows 8.1 / RT 8.1
  • Windows Store apps for Windows 8 / RT 8
  • Windows 8.x Win32 desktop
  • Windows Phone 8.x
  • Windows 7
  • Windows Vista Service Pack 2 with KB 971644
  • Windows Server equivalents of the above
  • Xbox One

  • Audio - low-level audio API using XAudio2
  • CommonStates - factory providing commonly used D3D state objects
  • DirectXHelpers - misc C++ helpers for D3D programming
  • DDSTextureLoader - light-weight DDS file texture loader
  • Effects - set of built-in shaders for common rendering tasks
  • GeometricPrimitive - draws basic shapes such as cubes and spheres
  • Model - draws meshes loaded from .CMO or .SDKMESH files
  • PrimitiveBatch - simple and efficient way to draw user primitives
  • ScreenGrab - light-weight screen shot saver
  • SimpleMath - simplified C++ wrapper for DirectXMath
  • SpriteBatch - simple & efficient 2D sprite rendering
  • SpriteFont - bitmap based text rendering
  • VertexTypes - structures for commonly used vertex data formats
  • WICTextureLoader - WIC-based image file texture loader
  • XboxDDSTextureLoader - Xbox One exclusive apps variant of DDSTextureLoader

The DirectXTK contributors list will remain closed to ensure high-quality and focused feature set, but we are very interested in any bug-fixes, optimizations, additional features, or other community feedback on this library. Please use the Issue Tracker and feel free to attach code to the issue as needed. Note that any code contributed or released for the DirectXTK project is subject to the MS-PL.

Last edited Apr 3 at 8:10 PM by walbourn, version 34