Retiring VS 2010 and VS 2012 support

first post: walbourn wrote: With the upcoming release of VS 2015, the number of projects for Di...

latest post: SteveHatcher wrote: Visual Studio Community 2013 user here, Win32 development.

Where does SpriteBatch get its 'quad' from?

first post: SteveHatcher wrote: Hello, In my previous (very beginner) dealings with directX 11 I w...

latest post: walbourn wrote: Basically if you aren't getting good enough performance from Sprite...

answered by: walbourn wrote: The index buffer is set up in SpriteBatch::Impl::DeviceResources::C...

unresolved external symbol "long __cdecl DirectX::CreateWICTextureFromFile(struct ID3D11Device *,struct ID3D11DeviceContext *,wchar_t const *,struct ID3D11Resource * *,struct ID3D11ShaderResourceView * *,unsigned int)

first post: AlexanderYang wrote: Hi, I am getting a linker error when trying to call CreateWICText...

latest post: jesseperry wrote: I know this thread is months old but I also had to add some direct ...

answered by: walbourn wrote: The latest NutGet package for DirectXTK is for VS 2013 and should w...

Textures change primitives' color

first post: Kepatti wrote: Hi! I am implementing Box2D's debug draw functions on my 2D game us...

latest post: walbourn wrote: Glad you fixed it. The usage should be covered in the [wiki](https:...

answered by: Kepatti wrote: **ShawnHargreaves wrote:** > What shader are you using to draw the ...

Proposed change of license

first post: walbourn wrote: To date, DirectXTK has been released on CodePlex under the MS-PL li...

Required to copy DirectXTK folder to every project using it?

first post: SteveHatcher wrote: Hello, I have just downloaded DIrectX Tool Kit and would like to ...

latest post: walbourn wrote: I updated the docs to read: > In your application's project settin...

answered by: walbourn wrote: I updated the docs to read: > In your application's project settin...

Windows Store 8.1 App Intellisense complaining about DirectXTK.winmd file not found

first post: aggrojus wrote: I have the DirectXTK for Windows Store Apps 8.1 project included an...

latest post: aggrojus wrote: A red intellisense error marker actually appears at the top of ever...

Quicke spritebatch drawing horsepower question

first post: ralliiart wrote: I'm working on fine tuning some of my 2D drawing routines and I'm c...

latest post: ralliiart wrote: Interesting, thanks a bunch Shawn. So dealing with a typical mobile...

Undefined Behaviour in PlatformHelpers.h?

first post: Budai wrote: Running cppcheck on my project using DirectXTK, it reports that va_...

latest post: walbourn wrote: Thanks a lot. VC++ /analyze (aka PREFAST) keeps the code pretty cle...

answered by: walbourn wrote: Thanks a lot. VC++ /analyze (aka PREFAST) keeps the code pretty cle...

Drawing lines in 3D using primitive batch

first post: AhmedTolba wrote: Hi All, I'm trying to override Bullet physics Debug drawer and use...

latest post: AhmedTolba wrote: The ViewMatrix should be set each frame. it's fixed.

answered by: AhmedTolba wrote: The ViewMatrix should be set each frame. it's fixed.