Proposed change of license

first post: walbourn wrote: To date, DirectXTK has been released on CodePlex under the MS-PL li...

latest post: walbourn wrote: The license has been set to MIT as of the [March 2015](https://dire...

answered by: walbourn wrote: The license has been set to MIT as of the [March 2015](https://dire...

Access d3dDevice object from another class

first post: SteveHatcher wrote: Hello, In the “Loading a texture” tutorial, the Game class holds t...

latest post: walbourn wrote: You should read my page on ComPtr usage. The best solution is: Cat...

answered by: walbourn wrote: You need to pass a ID3D11Device* as part of your constructor. If ...

Vertex Colors missing from CMO

first post: dberrett wrote: Does the VS FBX converter support vertex colors? I have an FBX wit...

latest post: dberrett wrote: Sorry, yeah I meant that the color UINT was -1. If it is supposed ...

VS2013 FBX to CMO conversion

first post: vman2010 wrote: Hi, all I m having a problem converting FBX to CMO and it's drivi...

latest post: dmtuan wrote: vman2010 wrote: AAARGH - I figured it out and it would be funny if...

answered by: vman2010 wrote: AAARGH - I figured it out and it would be funny if I didn't get so ...

SpriteBatch and resing loaded texture.

first post: MiXenXd wrote: Hi, In my project I use textures, that I load from .dds files and...

latest post: walbourn wrote: You have to load a new texture of the different size. There are lo...

Problem with loading models using CreateFromCMO.

first post: MiXenXd wrote: Hi, I use in my project a DirectXTK library and I load my 3D mode...

latest post: walbourn wrote: Just run the "Developer Command Prompt" for VS 2012, 2013, or 2015,...

answered by: walbourn wrote: The texture/effect cache is based on the 'material' name in the mod...

Creating textures from file

first post: rafalmlody12321 wrote: Does anyone have the same problem as I have with Creating textures...

latest post: rafalmlody12321 wrote: ok so my feature level i 10_0 the dds texture is just simple s...

What's the most appropriate way to "upscale" to full screen?

first post: JohanLindfors wrote: Which is the most appropriate way to render 2D graphics with the Sp...

latest post: JohanLindfors wrote: Thanks again Shawn! I had tried that option but didn't manage to ...

answered by: JohanLindfors wrote: Thanks again Shawn! I had tried that option but didn't manage to ...

Drawing a primitive batch in screen space, and build DXTK as 32-bit?

first post: SteveHatcher wrote: Hello, Is there a way to draw a PrimitiveBatch in screen space (li...

latest post: SteveHatcher wrote: Hi walbourn, "When you loaded that sample's solution with VS 2013,...

answered by: walbourn wrote: Note I've updated the PrimitiveBatch tutorial to demonstrate drawin...

Spritebatch->Begin with AlphatestEffect

first post: ZFighter wrote: Hello guys i'm new here :D, i was trying to handle metaballs progra...

latest post: walbourn wrote: You need a custom input layout object that matches up the SpriteBat...