error with DrawString()

first post: bretbas wrote: Hello everyone! I'm from Russia, therefore my English very bad( I'...

latest post: walbourn wrote: Which version of the VS compiler and project are you using? Have y...

Difference in color when rendering DDS and PNG textures

first post: rafalmlody12321 wrote: Hi can Any one tell me why there is a difference in sprite color wh...

latest post: walbourn wrote: It's fairly common for PNGs to be written as sRGB. DDSTexture respe...

answered by: walbourn wrote: It's fairly common for PNGs to be written as sRGB. DDSTexture respe...

Adding '\t' Support for SpriteFont

first post: Alriightyman wrote: I noticed that if I used '\t' in a string and try to draw it with S...

latest post: Alriightyman wrote: Actually, I did mean exception. Using SetDefaultCharacter will help...

SpriteBatch - Scale

first post: CandyDev wrote: When trying to calc. scale, I'm dividing the "wanted" size of the s...

latest post: ShawnHargreaves wrote: The scale parameter works in a simple linear way. Are you perhaps ...

Sprite Effects

first post: rafalmlody12321 wrote: Hi all. Are there any tutorials on how to use effects such as ligh...

latest post: walbourn wrote: Typically you create one SpriteBatch instance per device context. I...

Proposed change of license

first post: walbourn wrote: To date, DirectXTK has been released on CodePlex under the MS-PL li...

latest post: walbourn wrote: The license has been set to MIT as of the [March 2015](https://dire...

answered by: walbourn wrote: The license has been set to MIT as of the [March 2015](https://dire...

Access d3dDevice object from another class

first post: SteveHatcher wrote: Hello, In the “Loading a texture” tutorial, the Game class holds t...

latest post: walbourn wrote: You should read my page on ComPtr usage. The best solution is: Cat...

answered by: walbourn wrote: You need to pass a ID3D11Device* as part of your constructor. If ...

Vertex Colors missing from CMO

first post: dberrett wrote: Does the VS FBX converter support vertex colors? I have an FBX wit...

latest post: dberrett wrote: Sorry, yeah I meant that the color UINT was -1. If it is supposed ...

VS2013 FBX to CMO conversion

first post: vman2010 wrote: Hi, all I m having a problem converting FBX to CMO and it's drivi...

latest post: dmtuan wrote: vman2010 wrote: AAARGH - I figured it out and it would be funny if...

answered by: vman2010 wrote: AAARGH - I figured it out and it would be funny if I didn't get so ...

SpriteBatch and resing loaded texture.

first post: MiXenXd wrote: Hi, In my project I use textures, that I load from .dds files and...

latest post: walbourn wrote: You have to load a new texture of the different size. There are lo...