Question about Resource File Loading

first post: andyrewsu wrote: Hello! I have a project set up in which I'm using the DXTK loadin...

latest post: walbourn wrote: The current working directory when launched by Visual Studio is a p...

answered by: walbourn wrote: The current working directory when launched by Visual Studio is a p...

Question About Sprite Rendering

first post: rafalmlody12321 wrote: Hi guys Can any one explain me how to render my sprites with transp...

latest post: rafalmlody12321 wrote: thanks !!

answered by: walbourn wrote: It depends on your sorting mode and the number of sprites you are d...

Space characters in SpriteFont:: MeasureSting

first post: davidhunter22 wrote: I notice here http://directxtk.codeplex.com/workitem/1233 Chuck sta...

latest post: walbourn wrote: Spaces in the beginning and middle of a string are rendered and inc...

answered by: walbourn wrote: Spaces in the beginning and middle of a string are rendered and inc...

Does model loaded with Model::CreateFromSDKMESH or Model::CreateFromCMO have mipmaps generated?

first post: Chazar wrote: Hello. I started to load models with Model::CreateFromCMO/Model::Cr...

latest post: walbourn wrote: The assumption is that if you want your textures on your models to ...

answered by: walbourn wrote: The assumption is that if you want your textures on your models to ...

NuGet Package Missing PDB Files

first post: jzink wrote: Hello, I am using the NuGet DirectXTK package (see here) in the Hi...

latest post: jzink wrote: Thanks for the links - for some reason if I search for directxtk, t...

answered by: walbourn wrote: The July 2014 release was published on NuGet https://www.nuget.org...

unresolved external symbol "long __cdecl DirectX::CreateWICTextureFromFile(struct ID3D11Device *,struct ID3D11DeviceContext *,wchar_t const *,struct ID3D11Resource * *,struct ID3D11ShaderResourceView * *,unsigned int)

first post: AlexanderYang wrote: Hi, I am getting a linker error when trying to call CreateWICText...

latest post: walbourn wrote: The latest NutGet package for DirectXTK is for VS 2013 and should w...

answered by: walbourn wrote: The latest NutGet package for DirectXTK is for VS 2013 and should w...

For use with C#

first post: KairisCharm wrote: I'm using SlimDX for my project, so I need to be able to reference ...

latest post: walbourn wrote: The DirectX Tool C++ classes are not designed to be directly usable...

answered by: walbourn wrote: The DirectX Tool C++ classes are not designed to be directly usable...

unresolved external symbol "long __cdecl DirectX::CreateDDSTextureFromFile

first post: rafalmlody12321 wrote: Hello I'm having a problem with compiling my code I'm getting this...

latest post: walbourn wrote: Not a problem. I've had to deal with this particular one before in ...

answered by: walbourn wrote: The key is the second parameter unsigned short const * It should ...

IEffectLights

first post: stonstad wrote: Hey guys. I really appreciate the opportunity to use DirectXTK. I...

latest post: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

Performance Implications DGSLEffect/BasicEffect

first post: stonstad wrote: Hi Chuck! I was just wondering if there is a performance overhead ...