Spritebatch and texture arrays

first post: Rizzmond wrote: Does spritebatch support texture arrays?

latest post: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

answered by: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

Using DirectX11 (legacy) SDK with DirectXTK on Windows 7?

first post: MaciekP42 wrote: Hi, I'm kinda new to DirectXTK... and whole DirectX. I started lear...

latest post: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...

answered by: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...

DirectX11 deprecated headers

first post: rafalmlody12321 wrote: Hello everyone I know it's not directx11 forum but some of you will...

latest post: walbourn wrote: Yes, the book samples are likely to be strongly tied to legacy Dire...

answered by: walbourn wrote: In short: The Windows 8.x SDK replaces the DirectX SDK, and there i...

Retiring Windows Store apps for Windows 8.0 support

first post: walbourn wrote: Now that Windows 8.1 has released and the focus is on migrating to ...

latest post: walbourn wrote: BTW, when I do drop support for this config, you can probably get e...

Bug in Simplemath.inl Matrix !=

first post: vman2010 wrote: Calling != on two matrices will not work correctly if they only dif...

latest post: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

answered by: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

Can we use static DeviceResources member instead of using SharedResourcePool class

first post: halcyons wrote: I find that you use SharedResourcePool to avoid creating duplicate ...

latest post: walbourn wrote: DirectXTK's 'collection of mostly independent tools' model currentl...

DirectX11 Screenshot Tool

first post: Amokossi wrote: In past we did a screenshot tool in c#. We used Easyhook to hook in...

latest post: walbourn wrote: DirectX Tool Kit can write out a Direct3D 11 texture if you can get...

Properly using textures with CMO files

first post: ymiaw wrote: I am completely lost with how to use textures. I would like to even...

latest post: walbourn wrote: You don't need the 'ugly' name in your project. They are generated ...

Question about Resource File Loading

first post: andyrewsu wrote: Hello! I have a project set up in which I'm using the DXTK loadin...

latest post: andyrewsu wrote: Ah, now I understand, this is exactly what I was looking for. Thanks!

answered by: walbourn wrote: The current working directory when launched by Visual Studio is a p...

Question About Sprite Rendering

first post: rafalmlody12321 wrote: Hi guys Can any one explain me how to render my sprites with transp...

latest post: rafalmlody12321 wrote: thanks !!

answered by: walbourn wrote: It depends on your sorting mode and the number of sprites you are d...