Problem in win32 DirectX game template

first post: rafalmlody12321 wrote: Hi I dont know where to report this problem so I will do it here. ...

latest post: walbourn wrote: Thanks again. Fixed in the latest release on [GitHub](https://githu...

answered by: walbourn wrote: Thanks again. Fixed in the latest release on [GitHub](https://githu...

Mixing spriteBatch and primitive batch

first post: rafalmlody12321 wrote: Hi all can any one tell me if its possible to draw sprites with spr...

latest post: rafalmlody12321 wrote: Thanks ! switching to GitHub than !

answered by: walbourn wrote: You are not setting all the state required for PrimitiveBatch. The...

display RAW texture data

first post: Empantie wrote: Hello, in my current Project I read a Webcam, transmit it over WL...

latest post: Empantie wrote: Thanks alot. Got it working have a nice christmas

XMMatrix Exception with DirectXTK UWP

first post: stonstad wrote: Hi Chuck -- After converting my project to UWP version of DirectXT...

latest post: stonstad wrote: Thank you, Chuck. Your response helped me get on the right track. ...

SpriteSortMode_FrontToBack not working on new Lumia 950 phones

first post: ralliiart wrote: I have a UWP DirectX game that uses the DirectX Took Kit spritebatc...

answered by: ralliiart wrote: I have a UWP DirectX game that uses the DirectX Took Kit spritebatc...

Retiring VS 2010 and VS 2012 support

first post: walbourn wrote: With the upcoming release of VS 2015, the number of projects for Di...

latest post: walbourn wrote: I will be retiring support for VS 2012 after this year. This inclu...

answered by: walbourn wrote: VS 2010 and Windows Store 8.0 support is being retired for the July...

DX10 Picking Demo Sample to DXUT+DXTK

first post: Huatson wrote: Wonder if could please some one of the experts can give me some a q...

latest post: Huatson wrote: in detail, AFAIK, DX10 interesects execute the next steps (as you ...

CMO vs XNB vs FBX File Sizes

first post: stonstad wrote: I am an indie developer building a game that leverages the DirectX ...

latest post: walbourn wrote: Have you taken a look at SDKMESH?

answered by: walbourn wrote: In most cases, 'real-world' .FBX files are rather larger than 92 Kb...

Audio Engine hanging a lot when loading

first post: ralliiart wrote: I've got a game that was recently published using DirectX Took Kit ...

latest post: walbourn wrote: The main thing that happens in that function is that WASAPI (the un...

Drawing part of a texture!

first post: Fiercy wrote: Hello, Now sure if the Toolkit supports this and I am not very go...

latest post: Fiercy wrote: i am trying to provide a sourceRect which would act as the size of ...