unresolved external symbol "long __cdecl DirectX::CreateDDSTextureFromFile

first post: rafalmlody12321 wrote: Hello I'm having a problem with compiling my code I'm getting this...

latest post: walbourn wrote: Not a problem. I've had to deal with this particular one before in ...

answered by: walbourn wrote: The key is the second parameter unsigned short const * It should ...

IEffectLights

first post: stonstad wrote: Hey guys. I really appreciate the opportunity to use DirectXTK. I...

latest post: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

Performance Implications DGSLEffect/BasicEffect

first post: stonstad wrote: Hi Chuck! I was just wondering if there is a performance overhead ...

Licenses difference: Codeplex download and NuGet package

first post: YurySchkatula wrote: Hi all, Sorry for potentially dumb question: why there is license...

latest post: walbourn wrote: Note that there are now updated NuGet packages available, and are a...

answered by: walbourn wrote: Note that there are now updated NuGet packages available, and are a...

Implementing picking of DirectX::Models of DirectXTK

first post: Asgardi wrote: Hello friends, I know this topic has been covered in general many...

latest post: walbourn wrote: For picking you typically use the inverse projection+view matrix to...

answered by: walbourn wrote: Bounding-volume picking is fairly trivial. ModelMesh contains a Bou...

XAudio2: SourceChannels doesn't match source voice format

first post: pearcewf wrote: Hi, I'm trying to implement a simple audio engine using the XAudi...

latest post: pearcewf wrote: Aha, yes that's exactly what I needed. Thanks again for the help, ...

answered by: walbourn wrote: The SetPan function is only defined for mono because panning isn't ...

Error C2061 : How to solve this error?

first post: jjonga88 wrote: Hello, I'm Jongmin Lim, a university student in Korea. I want to as...

latest post: walbourn wrote: If you are using the legacy D3DX11 library, then I assume you are t...

answered by: walbourn wrote: If you are using the legacy D3DX11 library, then I assume you are t...

DirectXTK Unresolved Externals using Default App. SDKMesh

first post: IQ100 wrote: I've finally produced something that builds to unresolved externals...

latest post: IQ100 wrote: My PC is updated with windows 8.1 and I think RC2 is the latest upd...

Text formatting with SpriteFont

first post: brown353 wrote: I want to draw blocks of text into local rectangles on the screen. ...

latest post: brown353 wrote: Yes, Direct2D/DirectWrite meet my needs. Thanks

answered by: walbourn wrote: You could implement your own system, but you should consider just u...

Reusing texture resources in WP8

first post: kleimola wrote: I am using DX::ThrowIfFailed(DirectX::CreateDDSTextureFromFile(m_d3...

latest post: IQ100 wrote: When I first started using C++ I ran into a similar memory problem ...

answered by: walbourn wrote: There are any number of pipeline configuration states that may need...