Required to copy DirectXTK folder to every project using it?

first post: SteveHatcher wrote: Hello, I have just downloaded DIrectX Tool Kit and would like to ...

latest post: walbourn wrote: I updated the docs to read: > In your application's project settin...

answered by: walbourn wrote: I updated the docs to read: > In your application's project settin...

Windows Store 8.1 App Intellisense complaining about DirectXTK.winmd file not found

first post: aggrojus wrote: I have the DirectXTK for Windows Store Apps 8.1 project included an...

latest post: aggrojus wrote: A red intellisense error marker actually appears at the top of ever...

Quicke spritebatch drawing horsepower question

first post: ralliiart wrote: I'm working on fine tuning some of my 2D drawing routines and I'm c...

latest post: ralliiart wrote: Interesting, thanks a bunch Shawn. So dealing with a typical mobile...

Undefined Behaviour in PlatformHelpers.h?

first post: Budai wrote: Running cppcheck on my project using DirectXTK, it reports that va_...

latest post: walbourn wrote: Thanks a lot. VC++ /analyze (aka PREFAST) keeps the code pretty cle...

answered by: walbourn wrote: Thanks a lot. VC++ /analyze (aka PREFAST) keeps the code pretty cle...

Drawing lines in 3D using primitive batch

first post: AhmedTolba wrote: Hi All, I'm trying to override Bullet physics Debug drawer and use...

latest post: AhmedTolba wrote: The ViewMatrix should be set each frame. it's fixed.

answered by: AhmedTolba wrote: The ViewMatrix should be set each frame. it's fixed.

Using Vertex, Geometry, and Pixel Shaders

first post: ymiaw wrote: I have a particle system that works by loading in vertex/geo/pixel ...

latest post: walbourn wrote: Graphics debugging is always a challenge particularly because lots ...

answered by: walbourn wrote: Graphics debugging is always a challenge particularly because lots ...

SpriteBatch in deferred context

first post: WebSimConnec wrote: Hi, I've been using DirectX Tool Kit since a while and find it qu...

latest post: walbourn wrote: Direct3D 11 command lists have no concept of state inheritance. Fro...

answered by: walbourn wrote: I've confirmed that DirectXTK works fine with deferred contexts wit...

Shader example 2D

first post: UserJackONeill wrote: hi, i want to add a glow effect to my Button , but i have no idea ...

latest post: UserJackONeill wrote: thanks, for your answer! I have a look on it! I begin to read thr...

answered by: walbourn wrote: There is documentation and samples for DirectX Tool Kit. What it a...

Spritebatch and texture arrays

first post: Rizzmond wrote: Does spritebatch support texture arrays?

latest post: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

answered by: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

Using DirectX11 (legacy) SDK with DirectXTK on Windows 7?

first post: MaciekP42 wrote: Hi, I'm kinda new to DirectXTK... and whole DirectX. I started lear...

latest post: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...

answered by: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...