Drawing lines in 3D using primitive batch

first post: AhmedTolba wrote: Hi All, I'm trying to override Bullet physics Debug drawer and use...

latest post: AhmedTolba wrote: The ViewMatrix should be set each frame. it's fixed.

answered by: walbourn wrote: Your problem is the difference between XMMatrixLookToLH and XMMatri...

Using Vertex, Geometry, and Pixel Shaders

first post: ymiaw wrote: I have a particle system that works by loading in vertex/geo/pixel ...

latest post: walbourn wrote: Graphics debugging is always a challenge particularly because lots ...

SpriteBatch in deferred context

first post: WebSimConnec wrote: Hi, I've been using DirectX Tool Kit since a while and find it qu...

latest post: walbourn wrote: Direct3D 11 command lists have no concept of state inheritance. Fro...

answered by: walbourn wrote: I've confirmed that DirectXTK works fine with deferred contexts wit...

Shader example 2D

first post: UserJackONeill wrote: hi, i want to add a glow effect to my Button , but i have no idea ...

latest post: UserJackONeill wrote: thanks, for your answer! I have a look on it! I begin to read thr...

answered by: walbourn wrote: There is documentation and samples for DirectX Tool Kit. What it a...

Spritebatch and texture arrays

first post: Rizzmond wrote: Does spritebatch support texture arrays?

latest post: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

answered by: ShawnHargreaves wrote: Afraid I don't really understand this question. When you draw a sp...

Using DirectX11 (legacy) SDK with DirectXTK on Windows 7?

first post: MaciekP42 wrote: Hi, I'm kinda new to DirectXTK... and whole DirectX. I started lear...

latest post: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...

answered by: walbourn wrote: Combing the legacy DirectX SDK with the Windows 8.x SDK is covered ...

DirectX11 deprecated headers

first post: rafalmlody12321 wrote: Hello everyone I know it's not directx11 forum but some of you will...

latest post: walbourn wrote: Yes, the book samples are likely to be strongly tied to legacy Dire...

answered by: walbourn wrote: In short: The Windows 8.x SDK replaces the DirectX SDK, and there i...

Retiring Windows Store apps for Windows 8.0 support

first post: walbourn wrote: Now that Windows 8.1 has released and the focus is on migrating to ...

latest post: walbourn wrote: BTW, when I do drop support for this config, you can probably get e...

Bug in Simplemath.inl Matrix !=

first post: vman2010 wrote: Calling != on two matrices will not work correctly if they only dif...

latest post: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

answered by: walbourn wrote: This discussion has been copied to a work item. Click [here](https:...

Can we use static DeviceResources member instead of using SharedResourcePool class

first post: halcyons wrote: I find that you use SharedResourcePool to avoid creating duplicate ...

latest post: walbourn wrote: DirectXTK's 'collection of mostly independent tools' model currentl...