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Create dynamic texture on SpriteBatch in WP8.

May 24, 2013 at 2:09 PM
Hello . I have one spriteBatch witch the texture. When i click on this spritebatch then I would change color of the texture to 'grayscale' or 'sepia' . Does Directxtk support any effect with grayscale or sepia?
Could you help me?
May 24, 2013 at 11:51 PM
Edited May 24, 2013 at 11:51 PM
Typically you'd achieve this with either a second copy of the texture or a shader effect. You wouldn't change the original texture at all.
Marked as answer by walbourn on 1/23/2014 at 11:27 PM