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How are you using DirectX Tool Kit?

Jan 5, 2014 at 6:27 PM
Edited Jan 5, 2014 at 6:34 PM
I appreciate all of the help that comes from here and I thought it might be meaningful to share a few screens of what I am building.

What is perhaps most unique about this game is that it uses common source code for a Silverlight, Metro, and Windows Phone version. Silverlight, you say? Yes, as a game I tend to do more of my work in code-behind for performance and programmatic control -- which lends itself better to cross-platform reach.

So the game architecture supports these platforms: PC Web, Mac Web (in-so-much as SL remains viable, which is a valid question), Facebook via the Web, Windows 8 x86, Windows 8 ARM, Windows Phone 8.

I use Windows Azure to coordinate game state for different players. It's a labor of love -- I work on it on weekends. Anyway, thanks to the DirectXTK I can now start converting assets over to 3D. I'll keep 2D in place for the web and Windows Phone 8.

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