Feb 22, 2013
February 22, 2013
Note: This is also available via the NuGet package manager as version 220.127.116.11
- Added SimpleMath header
- Fixed bug that prevented properly overriding EffectFactory::CreateTexture
- Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
- Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
- Updated projects with /fp:fast for all configs, /arch:SSE2 for Win32 configs
- Sensibly named .pdb output files
- Added WIC_USE_FACTORY_PROXY build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)
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