Oct 28, 2013
Other Available Downloads
Oct 30, 2013
October 28, 2013
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning
- Model loading and effect factories support loading skinned models
- MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp
- Model loading from CMOs now handles UV transforms for texture coordinates
- A number of small fixes for EffectFactory
- Minor code and project cleanup
- Added NO_D3D11_DEBUG_NAME compilation define to control population of Direct3D debug layer names for debug builds
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