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February 24, 2014
- DirectXHelper: new utility header with MapGuard and public version of SetDebugObjectName template
- DDSTextureLoader: Optional support for auto-gen mipmaps
- DDSTextureLoader/ScreenGrab: support for Direct3D 11 video formats including legacy "YUY2" DDS files
- GeometricPrimtive: Handedness fix for tetrahedron, octahedron, dodecahedron, and icosahedron
- SpriteBatch::SetRotation(DXGI_MODE_ROTATION_UNSPECIFIED) to disable viewport matrix
- XboxDDSTextureLoader: optional forceSRGB parameter
Excellent tools that are making my transition from XNA to DirectX much easier. Even if you are not an XNA developer these tools are very handy. THANK YOU to all those responsible for creating DirectX Tool Kit!
on Mar 30 at 7:31 PM
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