I have change the project settings to Multi-threaded (/MT) so that my project when configured to deploy in Release, the compiled game.exe, will be able to run on any Windows System with no C/C++ Runtime library installed.
I received many errors during compilation:
Error 47 error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' doesn't match value 'MT_StaticRelease' in AudioDXTK.obj
Is there any solution to this? If not, how can I run games on Windows System that does not have any runtime libraries installed?