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I have the following problem with SpriteBatch.Draw():
Unhandled exception at 0x01024A00 in ZXpp.exe: 0xC0000005: Access violation reading location 0x00000000.
I setup the spritebatch with spriteBatch.reset( new SpriteBatch( dContext) );
And .png textures loaded with CreateWICTextureFromFile(...
Sometimes everything just works, but 90%+ of the times it fails with this error - I guess I'm doing something wrong...)