DirectXTK implements a number of GeometricPrimitives, but it is missing several shapes supported by OpenGL's glut library.
Id #931 | Release:
| Updated: Fri at 6:22 AM by walbourn | Created: Wed at 10:20 PM by walbourn
I'm sorry if this is not the right place to request, is there a chance to implement a cone as a geometry primitive in DirectxTK?
the reason is, cones are very useful in implementing spot l...
Id #921 | Release:
| Updated: Wed at 10:22 PM by walbourn | Created: Apr 24 at 5:32 PM by walbourn
I have the following problem with SpriteBatch.Draw():
Unhandled exception at 0x01024A00 in ZXpp.exe: 0xC0000005: Access violation reading location 0x00000000.
I setup the spritebatch with sp...
Id #915 | Release:
| Updated: Apr 14 at 6:00 AM by walbourn | Created: Apr 12 at 7:03 PM by johara
Currently the CMO loader maps to BasicEffect (and eventually SkinnedEffect) which means it always uses built-in shaders. This ignores any pixelShader in the material definition which removes the DG...
Id #894 | Release:
| Updated: Apr 1 at 4:55 PM by rock_alex | Created: Mar 8 at 9:39 PM by walbourn
I'm not sure if this is the problem, but for appears that texture coordinates are somehow incorrect for clock-wise winding order meshes. I didn't see a problem with the CCW model in the sample. H...
Id #859 | Release:
| Updated: Feb 22 at 12:19 AM by walbourn | Created: Jan 26 at 7:05 AM by stonstad
Both CMO and SDKMESH support skinned animations. These are currently ignored by the Model implementation.
Id #858 | Release:
| Updated: Apr 21 at 12:36 PM by Sephirothusi | Created: Jan 25 at 12:57 AM by walbourn
While there are definitely challenges using the XNA GS 4 content pipeline (it requires using VS 2010, while we prefer using VS 2012 for DirectXTK), it could be possible to extract models and textur...
Id #856 | Release:
| Updated: Feb 22 at 12:19 AM by stonstad | Created: Jan 22 at 7:40 PM by walbourn
A tool and support code for rendering sprite sheets using DirectXTK's SpriteBatch like this XNA GS sample demonstrates is very useful for 2D games.
Id #855 | Release:
| Updated: Apr 21 at 12:36 PM by Sephirothusi | Created: Jan 22 at 7:36 PM by walbourn
The existing "DXUT11" in the legacy DirectX SDK uses D3DX9 or D3DX11, and supports both Direct3D 9 and Direct3D 11.
With DirectXTK, we can rewrite a new DXUT to support samples running as Windows...
Id #649 | Release:
| Updated: Apr 10 at 7:43 PM by walbourn | Created: Jun 14, 2012 at 11:04 PM by walbourn