Set of utility classes similar to the XNA Game Studio audio components based on XAudio (not XACT).
Id #1058 | Release:
| Updated: Nov 20 at 10:43 PM by walbourn | Created: Nov 20 at 10:41 PM by walbourn
I have generated a font with this script :
MakeSpriteFont.exe "Times New Roman" myfile.spritefont /FontSize:30 /DefaultCharacter:0x3F /CharacterRegion:0x20-0x7E /CharacterRegion:0x20A...
Id #1057 | Release:
| Updated: Nov 20 at 5:12 PM by AlanLive | Created: Nov 20 at 5:12 PM by AlanLive
DirectXTK makes use of C++ exception handling, which makes debugging somewhat difficult for developers new to EH usage.
This work item is to add OutputDebugString tracing to common failure points ...
Id #1053 | Release:
| Updated: Nov 14 at 7:36 AM by walbourn | Created: Nov 14 at 7:34 AM by walbourn
Implement a method on Model/ModelMesh similar to ID3DX10Mesh::Intersect.
Id #1049 | Release:
| Updated: Nov 12 at 6:35 AM by walbourn | Created: Nov 11 at 7:53 PM by walbourn
DirectXTK is intended to be light-weight and fast for runtime use. DirectXTex provides general texture processing support including full format conversion support.
DirectXTK currently has no runti...
Id #993 | Release:
| Updated: Sep 8 at 5:20 AM by walbourn | Created: Aug 21 at 2:14 AM by walbourn
Both CMO and SDKMESH support skinned animations. These are currently ignored by the Model implementation.
Id #858 | Release:
| Updated: Oct 22 at 4:57 AM by walbourn | Created: Jan 25 at 1:57 AM by walbourn
While there are definitely challenges using the XNA GS 4 content pipeline (it requires using VS 2010, while we prefer using VS 2012 for DirectXTK), it could be possible to extract models and textur...
Id #856 | Release:
| Updated: Oct 18 at 12:00 PM by DarkRadeon | Created: Jan 22 at 8:40 PM by walbourn
A tool and support code for rendering sprite sheets using DirectXTK's SpriteBatch like this XNA GS sample demonstrates is very useful for 2D games.
Id #855 | Release:
| Updated: Oct 18 at 12:01 PM by DarkRadeon | Created: Jan 22 at 8:36 PM by walbourn