Add IEffectMaterial interface

void SetDiffuseColor(FXMVECTOR value); void SetEmissiveColor(FXMVECTOR value); void SetSpecularColor(FXMVECTOR value); void SetSpecularPower(float value); void DisableSpecular(); void SetAlpha(floa...

Id #1237 | Release: None | Updated: Sep 1 at 4:28 AM by walbourn | Created: Aug 31 at 7:35 PM by walbourn

AudioEmitter enhancements

Currently the AudioEmitter class has limited helpers for common scenarios, but does not simplify the use more complex emitter setups: Multi-channel emitters (ChannelCount, ChannelRadius, updating ...

Id #1235 | Release: None | Updated: Aug 28 at 7:06 PM by walbourn | Created: Aug 28 at 7:06 PM by walbourn

Debug Shapes

While GeometricPrimitive can draw wireframe shapes, they can be obscuring for debug purposes. A debug shape manager with a life-time based on PrimitiveBatch renderer is useful for dynamic collision...

Id #1226 | Release: None | Updated: Aug 15 at 7:04 PM by walbourn | Created: Aug 15 at 7:03 PM by walbourn

VideoPlayer

An abstraction to provide a texture with a video playing back on it. On DirectX 11.1+ platforms can make use of Media Foundation directly to render to a Direct3D 11 texture. On DirectX 11.0 platf...

Id #1225 | Release: None | Updated: Aug 15 at 8:17 PM by walbourn | Created: Aug 15 at 6:42 PM by walbourn

Model support for collision meshes

The existing CMO and SDKMESH model loaders create IBs and VBs as USAGE_DEFAULT and then release the loaded geometry. This is a great match for rendering, but makes it difficult to do CPU-side trian...

Id #1208 | Release: None | Updated: Jul 24 at 6:48 PM by walbourn | Created: Jul 24 at 6:48 PM by walbourn

Add support for signed-distance field fonts to SpriteFont

Chris Green. 2007. "Improved Alpha-Tested Magnification for Vector Textures and Special Effects." SIGGRAPH Course on Advanced Real-Time Rendering in 3D Graphics and Games.

Id #1123 | Release: None | Updated: Aug 29 at 12:54 AM by walbourn | Created: Mar 4 at 6:31 PM by walbourn

Texture bundler

This work item is for creating a bundler tool that packages .DDS files together for faster reading and usage, and a runtime class for loading them. Essentially a XWBTool and WaveBank class for .DD...

Id #1070 | Release: None | Updated: Jan 9 at 6:30 PM by Sephirothusi | Created: Dec 28, 2013 at 6:03 PM by walbourn

MediaStream class for playing compressed audio

This work item is for implementing a version of XAudio2MFStream as part of DirectXTK for Audio using Media Foundation's SourceReader which supports a number of built-in codecs including WMA. Note ...

Id #1066 | Release: None | Updated: Dec 20, 2013 at 5:12 AM by Sephirothusi | Created: Dec 16, 2013 at 6:27 AM by walbourn

SoundStream class for playing streaming wave banks

DirectXTK for Audio has a WaveBank class which allows in-memory XACT-style wave banks to be used to play one-shots and to create SoundEffectInstances. The package also includes a command-line util...

Id #1064 | Release: None | Updated: Dec 20, 2013 at 5:11 AM by Sephirothusi | Created: Dec 11, 2013 at 6:14 AM by walbourn

Simple Mesh collision testing

Implement a method on Model/ModelMesh similar to ID3DX10Mesh::Intersect.

Id #1049 | Release: None | Updated: Nov 24 at 7:48 PM by walbourn | Created: Nov 11, 2013 at 7:53 PM by walbourn