Model support for collision meshes

The existing CMO and SDKMESH model loaders create IBs and VBs as USAGE_DEFAULT and then release the loaded geometry. This is a great match for rendering, but makes it difficult to do CPU-side trian...

Id #1208 | Release: None | Updated: Today at 5:48 PM by walbourn | Created: Today at 5:48 PM by walbourn

Project problems when targeting DirectX and XAML (Windows Phone Silverlight 8.1)

Im working on Windows Phone 8.1 app using DirectX and XAML (Windows Phone Silverlight 8.1) template. My problem is that when I want to add the reference to DirectXTK project to the native part of t...

Id #1204 | Release: None | Updated: Sat at 11:14 PM by walbourn | Created: Jul 18 at 9:01 PM by rgunczer

SimpleMath needs billboard matrix functions

SimpleMath is modeled after XNA Game Studio math, but currently lacks two functions Matrix::CreateBillBoard Matrix::CreateConstrainedBillboard

Id #1135 | Release: None | Updated: Apr 7 at 11:24 PM by walbourn | Created: Apr 7 at 11:24 PM by walbourn

Add support for signed-distance field fonts to SpriteFont

Chris Green. 2007. "Improved Alpha-Tested Magnification for Vector Textures and Special Effects." SIGGRAPH Course on Advanced Real-Time Rendering in 3D Graphics and Games.

Id #1123 | Release: None | Updated: Mar 10 at 10:09 PM by Sephirothusi | Created: Mar 4 at 5:31 PM by walbourn

Texture bundler

This work item is for creating a bundler tool that packages .DDS files together for faster reading and usage, and a runtime class for loading them. Essentially a XWBTool and WaveBank class for .DD...

Id #1070 | Release: None | Updated: Jan 9 at 5:30 PM by Sephirothusi | Created: Dec 28, 2013 at 5:03 PM by walbourn

MediaStream class for playing compressed audio

This work item is for implementing a version of XAudio2MFStream as part of DirectXTK for Audio using Media Foundation's SourceReader which supports a number of built-in codecs including WMA. Note ...

Id #1066 | Release: None | Updated: Dec 20, 2013 at 4:12 AM by Sephirothusi | Created: Dec 16, 2013 at 5:27 AM by walbourn

SoundStream class for playing streaming wave banks

DirectXTK for Audio has a WaveBank class which allows in-memory XACT-style wave banks to be used to play one-shots and to create SoundEffectInstances. The package also includes a command-line util...

Id #1064 | Release: None | Updated: Dec 20, 2013 at 4:11 AM by Sephirothusi | Created: Dec 11, 2013 at 5:14 AM by walbourn

Problem with SpriteFont::DrawString and Euro symbol

Hi Walbourn, I have generated a font with this script : MakeSpriteFont.exe "Times New Roman" myfile.spritefont /FontSize:30 /DefaultCharacter:0x3F /CharacterRegion:0x20-0x7E /CharacterRegion:0x20A...

Id #1057 | Release: None | Updated: Dec 14, 2013 at 3:01 PM by AlanLive | Created: Nov 20, 2013 at 4:12 PM by AlanLive

Simple Mesh collision testing

Implement a method on Model/ModelMesh similar to ID3DX10Mesh::Intersect.

Id #1049 | Release: None | Updated: Today at 5:49 PM by walbourn | Created: Nov 11, 2013 at 6:53 PM by walbourn

Limited support for texture format conversion

DirectXTK is intended to be light-weight and fast for runtime use. DirectXTex provides general texture processing support including full format conversion support. DirectXTK currently has no runti...

Id #993 | Release: None | Updated: Feb 18 at 6:07 PM by walbourn | Created: Aug 21, 2013 at 1:14 AM by walbourn