Chris Green. 2007. "Improved Alpha-Tested Magnification for Vector Textures and Special Effects." SIGGRAPH Course on Advanced Real-Time Rendering in 3D Graphics and Games.
Id #1123 | Release:
| Updated: Mar 4 at 5:31 PM by walbourn | Created: Mar 4 at 5:31 PM by walbourn
This work item is for creating a bundler tool that packages .DDS files together for faster reading and usage, and a runtime class for loading them.
Essentially a XWBTool and WaveBank class for .DD...
Id #1070 | Release:
| Updated: Jan 9 at 5:30 PM by Sephirothusi | Created: Dec 28, 2013 at 5:03 PM by walbourn
This work item is for implementing a version of XAudio2MFStream as part of DirectXTK for Audio using Media Foundation's SourceReader which supports a number of built-in codecs including WMA.
Id #1066 | Release:
| Updated: Dec 20, 2013 at 4:12 AM by Sephirothusi | Created: Dec 16, 2013 at 5:27 AM by walbourn
DirectXTK for Audio has a WaveBank class which allows in-memory XACT-style wave banks to be used to play one-shots and to create SoundEffectInstances.
The package also includes a command-line util...
Id #1064 | Release:
| Updated: Dec 20, 2013 at 4:11 AM by Sephirothusi | Created: Dec 11, 2013 at 5:14 AM by walbourn
I have generated a font with this script :
MakeSpriteFont.exe "Times New Roman" myfile.spritefont /FontSize:30 /DefaultCharacter:0x3F /CharacterRegion:0x20-0x7E /CharacterRegion:0x20A...
Id #1057 | Release:
| Updated: Dec 14, 2013 at 3:01 PM by AlanLive | Created: Nov 20, 2013 at 4:12 PM by AlanLive
Implement a method on Model/ModelMesh similar to ID3DX10Mesh::Intersect.
Id #1049 | Release:
| Updated: Dec 20, 2013 at 4:11 AM by Sephirothusi | Created: Nov 11, 2013 at 6:53 PM by walbourn
DirectXTK is intended to be light-weight and fast for runtime use. DirectXTex provides general texture processing support including full format conversion support.
DirectXTK currently has no runti...
Id #993 | Release:
| Updated: Feb 18 at 6:07 PM by walbourn | Created: Aug 21, 2013 at 1:14 AM by walbourn
Both CMO and SDKMESH support skinned animations. These are currently ignored by the Model implementation.
Id #858 | Release:
| Updated: Dec 25, 2013 at 5:47 AM by walbourn | Created: Jan 25, 2013 at 12:57 AM by walbourn
While there are definitely challenges using the XNA GS 4 content pipeline (it requires using VS 2010, while we prefer using VS 2012 for DirectXTK), it could be possible to extract models and textur...
Id #856 | Release:
| Updated: Oct 18, 2013 at 11:00 AM by DarkRadeon | Created: Jan 22, 2013 at 7:40 PM by walbourn
A tool and support code for rendering sprite sheets using DirectXTK's SpriteBatch like this XNA GS sample demonstrates is very useful for 2D games.
Id #855 | Release:
| Updated: Oct 18, 2013 at 11:01 AM by DarkRadeon | Created: Jan 22, 2013 at 7:36 PM by walbourn