Beware: 3ds max fbx exporter could change the coordinates system

Feb 11, 2014 at 9:28 PM
Hi, I just want to report that if you enable the "triangulate" geometry option in the FBX exporter, 3ds max will change from right-handed coordinates system (ccw = true in DirectX::model) to left-handed coordinates system (ccw= false ).
Of course that's not a problem, since the VS "FBX-to-CMO" converter will triangulate the mesh preserving the ccw system, but it could help if you want easily use a left-hand system.