windows 10 compatibility

Aug 8, 2015 at 9:11 PM
Hi there just want to ask if anyone here is already using tool kit with windows 10 ? I can upgrade right now but the thing is that I'm in the middle of writing my portfolio, and don't want to deal with any problems or what's worse downgrade after few days. So if there is anyone please share your thoughts
Coordinator
Aug 9, 2015 at 12:31 AM
Edited Aug 9, 2015 at 12:32 AM
Are you currently working on a Windows desktop app or a Windows Store/phone app?

DirectX Tool Kit work well with VS 2015 and supports universal Windows apps for Windows 10 as well using DIrect3D 11. Direct3D 12 support is still in development, and of course it still supports writing Windows desktop apps, Windows 8 Store apps, Windows phone 8 apps using VS 2012 or VS 2013. I recently dropped support for VS 2010.
Aug 9, 2015 at 12:36 AM
it's windows desktop app I can see now that it fails somewhere in directX initialization.
Aug 9, 2015 at 12:38 AM
in one project I have problem but in other one it seams to work so I guess it's a problem somewhere in my project my project
Aug 9, 2015 at 12:45 AM
Edited Aug 9, 2015 at 12:49 AM
Ok so I'm having problems with creating device in debug mode in all my projects they run in release, in debug mode CreateDeviceAndSwapchain() fails but why ?

update:

its happening when creationflags are set to D3D11_CREATE_DEVICE_DEBUG
Coordinator
Aug 9, 2015 at 12:56 AM
For Windows 10 to get the correct developer runtime, you enable a Windows OS optional feature. See the Visual C++ Team Blog
Marked as answer by walbourn on 8/9/2015 at 10:31 PM
Aug 9, 2015 at 1:40 PM
Up and running thank you !