NEWS: This project is now hosted on GitHub https://github.com/Microsoft/DirectXTK. This site is being maintained for now, but please move to using GitHub https://github.com/Microsoft/DirectXTK/wiki/Applying-lightmaps particularly as the CodePlex copy of the tutorials are a little dated.

In this lesson we learn about using the built-in DualTextureEffect to implement lightmaps for sophisticated static scene lighting.

UNDER CONSTRUCTION

Next lesson: Creating custom shaders with DGSL

Further reading

DirectX Tool Kit docs Effects

Last edited Jul 28, 2015 at 6:54 PM by walbourn, version 3